Mochitsuki
Made with Usagi Engine for the Usagi Jam 2026.
Make mochi and sell it to get coins!
On touchscreen? Gameover screen doesn't have a touch button. I forgor... Just refresh.
If you have a save on a previous version, there may be an error. Clear data on the main menu. Sorry and thank you.
Instructions:
Sections from the left: Rice Cookers, Rice Pot, Rabbit (Hammer), Mochi, Mochi Prep, Customers.
Tap the rabbit to start hammering.
Tap the mochi in the bowl at the right timing in order to fold the mochi.
Rice cookers need to be started and empty once green.
Get more rice from the rice pot.
Prepare mochi and sell it to customers that appear.
Controls:
Mouse or keyboard controls listed below:
Left/Right or A/D: Move selector left or right
Up/Click/Z: Do action
X: Open/close Upgrades menu
C: Return to main menu
Down/S: Select customer.
| Updated | 2 days ago |
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Laserbean |
| Genre | Simulation |
| Tags | 2D, Incremental, No AI, Pixel Art |
| Content | No generative AI was used |

Comments
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I kinda wish the crt shader was optional as I just could not play the game for any extended period of time due to my head starting to hurt because of it.
The game itself could use an ingame tutorial, but most of the stuff you can figure out yourself (that said, I don’t know what second to last option box is). The game felt a bit too slow compared to how quickly customers came, that could totally be a skill issue though!
The idea is neat, the sprites look cool, good job!